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Купить книгу Coder to Developer. Tools and Strategies for Delivering Your Software, автора Mike  Gunderloy
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Coder to Developer. Tools and Strategies for Delivering Your Software
"Two thumbs up" —Gregory V. Wilson, Dr. Dobbs Journal (October 2004) No one can disparage the ability to write good code. At its highest levels, it is an art. But no one can confuse writing good code with developing good software. The difference—in terms of challenges, skills, and compensation—is immense. Coder to Developer helps you excel at the many non-coding tasks entailed, from start to finish, in just about any successful development project. What's more, it equips you with the mindset and self-assurance required to pull it all together, so that you see every piece of your work as part of a coherent process. Inside, you'll find plenty of technical guidance on such topics as: Choosing and using a source code control system Code generation tools–when and why Preventing bugs with unit testing Tracking, fixing, and learning from bugs Application activity logging Streamlining and systematizing the build process Traditional installations and alternative approaches To pull all of this together, the author has provided the source code for Download Tracker, a tool for organizing your collection of downloaded code, that's used for examples throughout this book. The code is provided in various states of completion, reflecting every stage of development, so that you can dig deep into the actual process of building software. But you'll also develop «softer» skills, in areas such as team management, open source collaboration, user and developer documentation, and intellectual property protection. If you want to become someone who can deliver not just good code but also a good product, this book is the place to start. If you must build successful software projects, it's essential reading.
Купить книгу WAP Servlets. Professional Developer's Guide, автора
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WAP Servlets. Professional Developer's Guide
Get ready for the wireless Internet revolution with this complete guide to WAP servlets The wireless Internet is expanding rapidly and could be as big or bigger than the wired Internet. The vehicle that will deliver the wireless Internet is the Wireless Application Protocol (WAP) with the help of Java servlets. This book provides developers and programmers with the necessary information to prepare for this wireless revolution. It includes in-depth coverage on javax servlets, Wireless Mark-Up Language servlets, and configurations of development environments. Developers will understand the rationale for developing servlets for WAP browsers, how to develop servlets using the Java class, and a description of all the features available in WML. For additional insight, real-world code examples are integrated throughout the book as well. CD-ROM includes JSDK, Phone.Com's SDK, Nokia's SDK, and other useful public domain software.
Купить книгу Java 2: Web Developer Certification Study Guide. Exam 310-080, автора Natalie  Levi
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Java 2: Web Developer Certification Study Guide. Exam 310-080
Here's the book you need to prepare for Exam 310-080, Sun Certified Web Component Developer for J2EE Platform. This Study Guide provides: In-depth coverage of every exam objective Practical information on programming servlets, developing JSP pages, and using custom tags Hundreds of challenging review questions, in the book and on the CD Leading-edge exam preparation software, including a testing engine Authoritative coverage of all exam objectives, including: The structure and deployment of modern servlet web applications The servlet container model Designing and developing servlets to handle server-side exceptions Designing and developing servlets using session management Designing and developing secure web applications Designing and developing thread-safe servlets The JavaServer Pages (JSP) technology model Designing and developing reusable web components Designing and developing JSP pages using JavaBean components and custom tags Designing and developing a custom tag library Design patterns Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Купить книгу C All-in-One Desk Reference For Dummies, автора Dan  Gookin
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C All-in-One Desk Reference For Dummies
Covers everything users need to get up to speed on C programming, including advanced topics to take their programming skill to the next level Walks C programmers through the entire development cycle of a C program-designing and developing the program, writing source code, compiling the code, linking the code to create the executable programs, debugging, and deployment Provides thorough coverage of keywords, program flow, conditional statements, constants and variables, numeric values, arrays, strings, functions, pointers, debugging, prototyping, and much more Addresses some advanced programming topics such as graphics and game programming as well as Windows and Linux programming Includes dozens of sample programs that readers can adapt and modify for their own uses Written by the author of the first-ever For Dummies book-a man known for his ability to take complex material and present it in a way that makes it simple and fun
Купить книгу Expert One-on-One J2EE Development without EJB, автора Jürgen  Höller
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Expert One-on-One J2EE Development without EJB
What is this book about? Expert One-on-One J2EE Development without EJB shows Java developers and architects how to build robust J2EE applications without having to use Enterprise JavaBeans (EJB). This practical, code-intensive guide provides best practices for using simpler and more effective methods and tools, including JavaServer pages, servlets, and lightweight frameworks. What does this book cover? The book begins by examining the limits of EJB technology – what it does well and not so well. Then the authors guide you through alternatives to EJB that you can use to create higher quality applications faster and at lower cost – both agile methods as well as new classes of tools that have evolved over the past few years. They then dive into the details, showing solutions based on the lightweight framework they pioneered on SourceForge – one of the most innovative open source communities. They demonstrate how to leverage practical techniques and tools, including the popular open source Spring Framework and Hibernate. This book also guides you through productive solutions to core problems, such as transaction management, persistence, remoting, and Web tier design. You will examine how these alternatives affect testing, performance, and scalability, and discover how lightweight architectures can slash time and effort on many projects. What will you learn from this book? Here are some details on what you'll find in this book: How to find the simplest and most maintainable architecture for your application Effective transaction management without EJB How to solve common problems in enterprise software development using AOP and Inversion of Control Web tier design and the place of the Web tier in a well-designed J2EE application Effective data access techniques for J2EE applications with JDBC, Hibernate, and JDO How to leverage open source products to improve productivity and reduce custom coding How to design for optimal performance and scalability
Купить книгу Beginning Programming All-In-One Desk Reference For Dummies, автора Wallace  Wang
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Beginning Programming All-In-One Desk Reference For Dummies
So you want to be a programmer? Or maybe you just want to be able to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you for whatever reason, Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if beefy, book. In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover: Getting started Programming basics Data structures Algorithms Web programming Programming language syntax Applications Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that – wow! You’re a programmer! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Купить книгу Ivor Horton's Beginning Visual C++ 2008, автора Ivor  Horton
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Ivor Horton's Beginning Visual C++ 2008
Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development. With this book by your side, you are well on your way to becoming a successful C++ programmer.
Купить книгу Developing Visual Studio .NET Macros and Add-Ins, автора Jeff  Cogswell
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Developing Visual Studio .NET Macros and Add-Ins
Takes developers step-by-step through the process of customizing Visual Studio to allow easier and faster incorporation of specialized subroutines, UI elements, and other components Shows how to customize the development environment for macros and add-ins created in any .NET-hosted language from Visual Studio to Perl, Delphi, COBOL, and Eiffel Supplies readers with the only print documentation available on all the Macro IDE menu commands Companion Web site includes all the source code and executables for the book
Купить книгу Java 2 Micro Edition. Professional Developer's Guide, автора
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Java 2 Micro Edition. Professional Developer's Guide
An in-depth tutorial on how to use Java 2 Micro Edition to program handheld devices Although Java is one of the most popular programming languages, it is too powerful to be used on wireless, handheld devices like the Palm Connected Organizer. A miniature version of Java, called Java 2 Micro Edition, has now been created by Sun Microsystems to run specifically on these devices. Written by software developer Eric Giguere, this book provides an authoritative treatment of this new language. Readers will learn what has to be done to make Java workable on these devices and what strategies are required to write programs that don't take up too much memory or run down the device's batteries. The book also provides complete coverage of Java Micro Edition, including the profiles that define the capabilities available to various devices. CD-ROM includes licensed versions of the Java 2 Micro Edition SDK, Waba, and Kaffe. Examples are provided that run on multiple wireless platforms.
Купить книгу Data Points. Visualization That Means Something, автора Nathan  Yau
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Data Points. Visualization That Means Something
A fresh look at visualization from the author of Visualize This Whether it's statistical charts, geographic maps, or the snappy graphical statistics you see on your favorite news sites, the art of data graphics or visualization is fast becoming a movement of its own. In Data Points: Visualization That Means Something, author Nathan Yau presents an intriguing complement to his bestseller Visualize This, this time focusing on the graphics side of data analysis. Using examples from art, design, business, statistics, cartography, and online media, he explores both standard-and not so standard-concepts and ideas about illustrating data. Shares intriguing ideas from Nathan Yau, author of Visualize This and creator of flowingdata.com, with over 66,000 subscribers Focuses on visualization, data graphics that help viewers see trends and patterns they might not otherwise see in a table Includes examples from the author's own illustrations, as well as from professionals in statistics, art, design, business, computer science, cartography, and more Examines standard rules across all visualization applications, then explores when and where you can break those rules Create visualizations that register at all levels, with Data Points: Visualization That Means Something.
Купить книгу Beginning R. The Statistical Programming Language, автора Mark  Gardener
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Beginning R. The Statistical Programming Language
Conquer the complexities of this open source statistical language R is fast becoming the de facto standard for statistical computing and analysis in science, business, engineering, and related fields. This book examines this complex language using simple statistical examples, showing how R operates in a user-friendly context. Both students and workers in fields that require extensive statistical analysis will find this book helpful as they learn to use R for simple summary statistics, hypothesis testing, creating graphs, regression, and much more. It covers formula notation, complex statistics, manipulating data and extracting components, and rudimentary programming. R, the open source statistical language increasingly used to handle statistics and produces publication-quality graphs, is notoriously complex This book makes R easier to understand through the use of simple statistical examples, teaching the necessary elements in the context in which R is actually used Covers getting started with R and using it for simple summary statistics, hypothesis testing, and graphs Shows how to use R for formula notation, complex statistics, manipulating data, extracting components, and regression Provides beginning programming instruction for those who want to write their own scripts Beginning R offers anyone who needs to perform statistical analysis the information necessary to use R with confidence.
Купить книгу GameMaker. Studio For Dummies, автора Michael  Rohde
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GameMaker. Studio For Dummies
Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own «app store»-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.